The centre of the installation is a wedge shaped block, set into the corner of a space. Within the front of the box is a concave surface 75cm in diameter, a projector sits in front of the Wedge projecting an image onto the concave surface.
The projected image will be of the viewer themselves. These images are taken from a camera set into the wedge shaped block. This feed is then be taken into TouchDesigner, mapped to a spherical shape, has reflections, chromatic aberrations and other colour layering effects applied to give the look of a reflection in a crystal ball.
The projected image will be mapped onto the concave surface to create the illusion that we are looking at a convex object.
Around the projection will be drawn and painted imagery compounding the viewers' sense of place within the present moment. The imagery will be a mix of up to date statistical data, map data and topographic drawings of the current pace.
The drawn images will be mapped to the flat surface of the Wedge and the corner walls creating the illusion that they exist on a flat plane.
The Concept.
In the use of illusionary forms I am making reference to the illusionary and transitory nature of existence. This is not only an idea from Eastern philosophical traditions, recent neuroscientific research shows that what we 'know' to be reality is merely an interpretation of remembered sensory data. Through remembering we add our own layers of signal noise and individual biases.
The ability to let go of the many layers of thoughts, desires, fears and plans frees us to have a genuine experience and interaction with the world and each other.
This level of Mindfulness is a hard thing to achieve but I hope that with this work I will at least be able to offer the viewer the experience of the work, themselves and the place within the moment. Hinting at something larger, or perhaps it is nothing at all, the void at the heart of everything.
Asset List
Wedge block set.
Ambient and reactive audio.
Video camera.
Projector.
Projector stand.
Surround sound speakers
Computer.
Touch designer patch controlling distortion, effects, audio and final mapped projected image.
Up to date Melbourne statistics.
Drawn topographic and map based imagery.
Note: In order to map the drawn imagery to the walls I will first project a digital image and map it to the surface to create a realistic flat plane from a non-flat surface. I will then trace over this projection using pencils and paint to achieve the final look.
Set Design: Front
Perspective
Mapped Set
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